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SPIKE GROWTH

2nd-level transmutation
Casting Time: 1 Action
Range: 150 Feet
Components: V, S, M (Seven Sharp Thorns Or Seven Small Twigs, Each Sharpened To A Point)
Duration: Concentration, up To 10 Minutes
Usable By: Druid, Ranger

  The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

Players Handbook, page: 277